SDC Rewards Member
Upgrade yours now

MURPHY’S LAWS OF COMBAT OPERATIONS
You are not superman
Keep it simple stupid.
Automatic weapons – aren’t.
Recoilless weapons – aren’t.
Suppressive fire – won’t.
Incoming fire has right of way.
If the enemy is in range, so are you.
Don’t look conspicuous, it draws fire.
If it’s stupid and it works, it ain’t stupid.
When in doubt, empty your magazine.
The easy way is always mined.
Try to look unimportant, they may be low on ammo.
Never draw fire, it irritates everyone around you.
Anything you do can get you shot, including nothing.
No combat ready unit has ever passed inspection.
No inspection ready unit has ever passed combat.
Never share a weapon pit with anyone braver than you.
If your attack is going real well, it’s an ambush.
No battle plan survives contact with the enemy.
Your weapon has been made by the lowest bidder.
Professionals are predictable; it’s the amateurs that are dangerous.
Teamwork is essential; it gives them somebody else to shoot at.
The enemy diversion you are ignoring will turn out to be the main attack.
The only thing more accurate than enemy incoming fire is friendly incoming fire.
When you have secured an area, don’t forget to tell the enemy.
Make it tough enough for the enemy to get in and you won’t be able to get out.
If you’re short on everything but the enemy, you’re in a combat zone.
The enemy invariably attacks on only two occasions – when you’re ready for them and when you’re not.
Anonymous